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Microsoft DirectX® is already included in Windows XP Service Pack 2, Windows Server 2003 Service Pack 1, Windows Vista, Windows 7, Windows 8.0, Windows 8.1, Windows 10, and Windows Server equivalents. This DirectX End-User Runtime does not change the version of DirectX, but does install a number of optional side-by-side technologies from the legacy DirectX SDK that are used by some older games. For a detailed explanation see https://aka.ms/dxsetup.
Note that Desktop Bridge applications that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, or XACT must use the Microsoft.DirectX.x86 / Microsoft.DirectX.x64 framework to deploy these legacy DirectX SDK side-by-side components. Alternatively, developers can remove all such dependencies. See Microsoft Docs for more details.
- The DirectX end-user installation includes the D3DX, HLSL Compiler, XInput, XAudio, and Managed DirectX 1.1 components.
- Note that the DirectX Runtime (Direct3D, DirectInput, DirectSound) is not part of this package as it is included as part of the Windows operating system, and therefore cannot be installed or uninstalled. Updating the DirectX Runtime is achieved by installing the latest Service Pack or obtaining a newer version of Windows.
- For information on obtaining DirectX 11 for Windows Vista or Windows Server 2008, see Microsoft Knowledge Base article 971644.
- The DirectX End-User Runtimes installer contains all of the components installed by the Web Installer in a single package and is recommended for those users that do not have an Internet connection during installation.